Racing the Beam: The Atari video computer system is a kind of game. Video games have become fashion round the world in the boys of all age. These games keep the children busy and they enjoy a lot. Some of the games have become so famous that they have become the famous on the international level. These games are planned very well and in the most scientific manner. The video games help the children and boys to get the interesting information and sometimes, video games do not exercise healthy influence on the gamers but overall, they are great source of entertainment and help them grow mentally and wisely to cope with the problems emerging in the daily routines of life.
Racing the beam and nick racing are the most popular games that have become most favorable. Racing nick is given in the book in detail. The author has fully grip on the subject. He has shared all the basic information related to the video games. Racing the beam and nick racing are the most popular games that have become most favorable. Racing nick is given in the book in detail. The author has fully grip on the subject. He has shared all the basic information related to the video games. The Atari Video Computer System (racing the beam, nick racing, racing nick,)
Atari Video Computer System was so dominant in the home video gaming market that the term “Atari” was adopted as a generic name for a console. The Atari VCS was inexpensive and allowed for the use of interchangeable cartridges. There were nearly a thousand of them, with the most important establishing new mechanics and techniques. This book provides a comprehensive and accessible analysis of the influential console, both from a cultural and computational perspective.
Digital media studies have seldom looked at platforms, the systems that underlie computing. This book, the first in a series called Platform Studies, does just that. It offers a critical analysis of the relationship between platforms as well as creative expression. Nick Montfort, Ian Bogost, and Pitfall! discuss the Atari VCS and six game cartridges: Combat (Adventure, Pac-Man), Yars’ Revenge and Pitfall! They discuss the technical limitations and affordances of Atari VCS and follow developments in programming, gameplay and interface.
Adventure was, for instance, the first game that represented a virtual space larger then the screen. This was in anticipation of the infinite virtual spaces of later games like World of Warcraft or Grand Theft Auto. Star Wars: The Empire Strikes Back was also an early example of interaction between media properties with video games. Bogost and Montfort show that the Atari VCS, which is often viewed as a retro fetish item, is an integral part of the history video games.
The book is valuable gif t for the people who are interested in designing the video games. The book throws complete detail about the programming games.